How many eq expansions are there




















Scars of Velious My favorite expansion in terms of Lore. Dragons vs. Giants vs. Dwarves was a winner. In VT, once you got past the hall of suck, the names were back-to-back-to-back-to-back. Like one every 5 minutes, and with great loot. SSRA was a good zone for raiding but there were always guilds there fighting over spawns. Talk about lag! People complain about servers being unstable on patch days now Luclin was a disaster when it was released. I'm looking forward to fabled VT.

Planes of Power Great lore, all the way to the end. PoP changed tactics required to beat raid encounters. Add control became mandatory. Mobs hit for ridculous amounts, comparitively speaking. The raid targets were beings our servers were named after! Fighting Sol Ro? Mithaniel Marr? Rallos Zek? That was just cool. Exp wise, people who grouped would not venture 5 steps into a new zone without a slower.

Intrpeid bards taught us to stay away from their 70 mob trains in HoH. As many parts as the VT key had, mostly they could be soloed, or at worst one grouped. Thank god they got that right later down the road.

Gates of Discord I retired about when GoD came out, burned out on backflagging and drama. Since I've been back, my guild has progressed past Tacvi and with not being able to gimp into it, I presume I will never see it. Part 2 Apparently I ramble too much and my message was too long though the error said it was too short Anguish is great, reminds me of VT but the key was only partially as hard and i had a lot of help. The mobs die much faster than VT and there are not nearly as many of them.

Sony finally gave in and started calling them Epics at some point, and 1. Holy crap are some of these mobs BIG. Chiaral in RSS? RSS mobs are awesome models. I like the Anuek model too but the Girplans remind me of slimer from Ghostbusters on steroids. Dragons of Norrath Someone else said, I'll echo it. Instanced Dragon zones with zero trash clearing rules. Depths of Darkhollow My guild is currently working on Emp Draygun, having just beaten Vule for the first couple of times. If I have to hear Katrina Duncan's emotes any longer, I may kill her myself.

Shiliksin sp? Something tells me that larva did not complete the Ring of the Shissar, so it must have gotten it from the Bazaar. Prophecy of Ro I know nothing about this expansion other than it has a cool name, and I picked up Arcstone port but have never actually cast it. Reminds me very much of Velious, with Frostcrypt being Velks though mobs hit a biiit harder in FC heh Soloable mobs dropping rank ii spells is great.

The Buried Sea I have only seen the beginning missions, but the idea that I can solo missions is great. I haven't seen any higher up missions or raid content yet. Thank god for a fast pony! One thing I have learned is not to pronounce an expansion crap until much, much later.

Hindsight gives you much better clarity, apparently. Originally Posted by Nalianna. Originally Posted by Quesci. Originally Posted by Garrath. March 16th, PM Cool, an entire "sentence" with no words. March 18th, PM Originally Posted by Spiffe.

While pondering whether or not TBS is the worst EQ expansion, I ran down a mental list of EQ's history, and had some thoughts on each expansion, from the perspective of hindsight.

Last edited by Kanyanea; March 18th, at PM. March 31st, PM I have a pretty different point of view in regards to the EQ expansions.

A huge attraction to EQ to me was the unique experience the game was. I enjoyed Kunark and Velious way more than the other expansions simply because it felt like it was part of the original game. I stopped playing during GoD and Oow because of this. To me, it just was not Everquest anymore. I did not enjoy many Luclin zones I could not name half the zones as the mobs looked completely foreign to the rest of the game.

With PoP the zones all felt boxed, and the world of EQ suddenly felt very small and no longer organic and had no flow to it. GoD and Oow lore I hated, along with the mobs and zones. These four expansions wore me down, and eventually resulted in me stopping the game in I raided a lot, so while some of those expansions had better raiding and loot systems than Kunark or Velious, the main attraction to the game for me was always feeling apart of another world.

And to me, that is why the original expansions are still my favorites to this day. Last edited by Kavak; March 31st, at PM. April 3rd, AM Originally Posted by Longears. Lol, your ratings on GoD and PoR are completely off. You already have new games. If you are feeling bored with EQ but don't want to go else where, utilize your all access membershipand diversify your play time. Vumad , Feb 17, CatsPaws , Feb 17, I only care about raiding, I should have put that in the message, damnit.

Are TLPs all you have played in? Doubtful but If their pace is too slow, you should do fine in a top 10 raiding guild. Happens all the time, to the point that mid -tier are glad to just have someone worth a crap on loan for a while. They know who is gonna screw them and who won't. Old tricks are the best tricks. Or you can find an alt guild that is a feeder guild for a large raiding guild as well too.

Just pick a guild you want to ultimately join and if possible, set up shop on that server and then pursue your goal.

I would recommend Xegony. Bamboompow , Feb 17, That amount of time depends on your playtime - could be weeks, could be months. Once you're at , there will be more to do in EQ than you will have time in the day. Conq , Feb 17, Getting caught up is not as hard as people make it sound. If your new to a sever you can PL your self with a War merc in a hours. If you know where to do and based on if you got some one to DS you.

From it can slow down based on class but most can knock this out in a week. Heroic will give you a lot of the stuff you need with out having to spend the time to farm it.

If you don't know what I am talking about then your not ready to raid. From 85 to 90 You will want to grind in a Hot zone. With out some one to Power level you this is can take some time. Yes you can find groups out side of a guild but finding a good active guild will make finding group much more enjoyable. Also a number of these guilds will have higher level players that can help you get done faster.

Time table on this Very from 1 day to 1 year based on the effort you put into it and your willingness to be social. It is also when the Expansions become required if you want to become a Raider. The reason I say this is because Heroic AA are tied to these and are a big part of any raid toon.

You also unlock trophy and other things that guild will look at if you want to be in an effective raiding guild. I was able to get caught up in 3 months. So it is doable in a reasonable time frame if it is your goal. Tips for getting caught up. AA are needed but Auto grant will give you what you need so focus on Leveling if you grind aa you will often buy something that will later be auto granted to you.

This means wasted time and effort Focus on Merc and progressions task so that you can then request missions. Also you Must run these missions a lot so it gets you done faster. At you can then get ToV T1 gear from the Baz it is the best gear you can use until your so it worth the investment. At you can now work on grinding aa and going back to do the quest your missing. At that point if you like the guild your in then stay with them and start attending open raids.

This will let you get a feel for how raiding is different. Major Game Changes: Task system, an organized form of questing. Guild tribute system. For the first time, an extra spell slot is opened via the AA Mnemonic Retention. Guild Hall and Guild Lobby added.

Cultural armor added. The Guild Lobby allows players to search and recruit for guilds, and summon their corpses with the help of NPCs. Potion Belt and Bandolier UI elements added.

Bartering added to The Bazaar. Mail system added. New Content: A rather small set of zones. Major Game Changes: Shrouding allowed players to turn into creatures with special abilities, and down-level in order to join players of lower levels for experience gain.

Evolving items increased in strength as they were used. New Content: Various zones and instances. Tradeskill trophies added shortly before the expansion launched. Freeport revamped. Major Game Changes: More bank slots. Player-made traps. Buff filtering. Introduction of Auras. The expansion featured a large expanse of land located in the north-eastern Antonica, with a full set of zones that could take players from level 1 to This provided an easy and direct path for fast levelling, either grouped or solo.

Major Game Changes: Resting state allowed players to regenerated their health and mana within minutes while out of combat. Consider colors changed to make it easier to judge the strength and experience gain of monsters. Corruption resist. Spells and abilities now come in three ranks "solo", group and raid respectively. New Content: A set of islands off of Odus with a sea and pirate theme, centered around the city of Katta Castrum.

Many new dungeons and raids. Major Game Changes: Power source slot added. Fellowships allowed players to form mini-guilds with buffs, teleports and experience sharing. New Content: Several zones on the south side of Faydwer, many with a mechanical theme. Tiered group and raid progression. Major Game Changes: Heroic stats added, providing more useful stats than the old ones.

Defiant armor was introduced during SoF, providing everyone easy access to decent armor and weapons.



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